
Stuff i updated

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mvcrterry.air file for:

;***************************************************************************
; AIR
;***************************************************************************

; For the sake of compatibility with other characters that use the helper AI
; activation method, please don't change the number of this Anim.
[Begin Action 9741]
-1,0,0,0,-1

---------------------------------------

mvcrterry.cmd: AI Changestates
mvcrterry.cns: (AI Activation -2 and -3 states used)
added AI.cns


[Statedef] 26,27,48, 355,356

Additional Variables used:

; var(15) - First tick activation prevention
; var(16) - Used for pause/superpause and custom state check, basically.
; var(17) - (Super/)Pause & custom state-triggered dir detection disabler.
; var(18) - Hitpause check.
; var(19) - No button on previous tick.
; var(20) - Any dir on this tick.
; var(21) - Any button on this tick.
; var(22) - Matching partner button detected.
; var(23) - AutoTurn bug fixer.
; var(24)- Buffered dir detection disabler.
; parent's var(57) - Parent's GameTime var, for pause and custom state check.
; parent's var(58) - Parent's primary AI variable.





